It’s been quite a long time since I blogged about my GSoC work.
Here’s what I’ve been working on :
I’ve not had a lot to show in this time, with various things coming in like the World Cup, issues in patches which tool unexpectedly more time to debug and breaks on a few days. I’m planning to ramp up the work and get back on track with my schedule.
The problem I recently noticed was that my work related to Mozilla was so specific that I couldn’t share it with my non-technical friends even though my work might be something they ended up using (like the Per-Window Private Browsing feature in Firefox). So I needed a way to share what I’m working on or what I’ve worked on, easily and in a fun manner, which appeals to both my technical and specially my non-technical friends.
The possible solution
BugStrips, bitstrips but about bugs and with cute dinos. Bitstrips as some of you might know and/or have used, is this quite popular means of sharing a comic about your friends and you, using these hilarious illustrations showing various scenes you might have yourself into, like eating a pizza, or watching World Cup.
The idea of bugstrips is instead to share what bugs or features you’re working on, on the social networks of your choice and having little cheeky, funny dialogues between characters. Right now, I think the dialogue between the kid and the dino (like in Sean Martell’s art) would be awesome. The costume of the dino and/or the kid, the background and other things could be customized based on the bug we’re talking about. For example when we’re talking about privacy, the dino might be wearing a Domino mask or when we’re talking about freedom, the dino and the kid could be flying, something like that.
Advantages of such a project
Things to keep in mind
In the User Centered Design session at MozCamp, Holly told us to define the audience and success metrics for such a project.
It makes sense to implement this as a separate site where you could see the list of bugs you’ve fixed and the bugs you’re currently working on, instead of trying to integrate it into BugZilla in the first go.
Here’s a really raw UX prototype of how the entire thing would flow: Click Me!
My brother for pointing out that he didn’t understand what I was working on all this time. Larissa for brainstorming on this idea with me during MozCamp’s UCD session. Holly for teaching us the framework on which to evaluate and think about ideas/apps/products.
Got any feedback, suggestions, snide remarks? Feel free to comment here, email me or let me know on twitter. Now let’s build this thing, shall we?
So I attended the MozCamp Beta that took place from 20th-22nd June, 2014 in Bangalore, India. This was a different experience compared to the Mozilla Summit 2013 in Santa Clara(there was no bacon being served or giant roller coasters) and the MozCamp Europe 2012 (people here spoke Kannada instead of Polish).
On a serious note, the agenda was altogether different. We were focused much more on Evangelism, Design and Engagement, since the launch of FirefoxOS phones in India is right around the corner (yay!).
We started with some icebreaker exercises by Amira and which were really helpful to get everyone to come out of their shells and get the juices flowing. Then we talked about AppMaker and I found out quite a few good things about it. I really like the colored pipes being used for events listeners, which just makes it so intuitive. We gave feedback on AppMaker, then had a brainstorming session about what we wanted to build with it. Me and Rishab came up with the idea to create a brick for plugging in geolocation in your apps built using AppMaker. We started with implementing geobrick but couldn’t get much further due to all the sessions and interactions, but we plan to work on this. The teaching kit for the AppMaker session is available, feel free to remix it and use it for your local events. During dinner I interacted and discussed quite a few interesting things ranging from the new proposed Volunteer Agreement to Texas cowboys to Music and so on.
We started early on Day 2 with a discussion on story telling and how we need to be more clear about explaining what Mozilla is, going forward. We had some exercises which led to quite a few interesting discussions. We then headed on with our showcase of local experiments/formats/ideas which had worked and feedback on that. Then came the obligatory awesome group photo (and other “extended” selfies which shall not be shown here). Throughout these sessions we had these little exercises which made it interactive and acted as nice icebreakers.
We then headed to the various sessions. I decided to attend the User Centered Design session by Holly since that’s something I’ve been interested in. We learned about the importance of user study, the kind of insights it can give us, how to go about interviewing them, prototyping ideas and defining success metrics for them. Due to the shortage of time we had to wrap this up pretty quickly but it was a lot of fun and learning. A blog post about the ideas we came up will be up soon :)
The day ended on a
sober merry note. Onto day 3.
We started with the lightning talks. I gave one about #introduction, the importance and effectiveness of helping someone remotely over IRC and best practices for getting started. I had never given a lightning talk before so it was a new experience and me getting to play Hotel California in the end just sweetened it. (Note: if you want to watch an epic lightning talk, watch this).
We then swapped sessions. I had the option to choose between Developer Relations and Engagement. I wanted to attend both but ended up choosing Engagement since with the upcoming launch, it made quite a lot of sense. We started with discussing ideas that other launch countries had used for promoting and brand awareness during and after the launch. We then divided ourselves into 4 groups and brainstormed about possible local solutions and ideas to do this in terms of Social Media, Community Events, Students and FSA’s and Developer Events. There were quite a few interesting ideas that came up like banners behind auto-rickshaws for promotion, street plays etc.
What I <3’ed about this MozCamp
I loved the amount of brainstorming that we did, the kind of hands on session design that we had which gave us space to think, ideate and collaborate. I also really appreciated the icebreaker exercises which were really important for the brainstorming sessions to be productive.
What I didn’t like about MozCamp
The lack of time, because of which we had to wrap up some really cool sessions.
So I had gone to attend the MozCamp Beta India 2014 from 20th - 22nd June because of which I didn’t work much on my GSoC. Coming back on 23rd, I was still a bit occupied with post event followup so not much work has been done this week.
So this weekend, while at the MozCamp Beta in Bangalore, I came across a lot of contributors who had tried to fix their first bug but had gotten stuck at various stages of the process. So here are some of the tips and tricks I used to be able to fix bugs when I started.
Your first point of contact: IRC
Let’s get building
Where is da code
If you want more detailed tips, feel free to checkout an excellent post by Manish.
These are my tips, do you have some more in mind? Feel free to comment here, email me or share them with me on twitter.